![]() ![]() The official patch notes do indicate the additional flash tuning with the aim to separately define initiator-class agents. While this change has no immediate impact on the range of each ability, it creates a wide gap between Breach and the abilities, much to the chagrin of fans. ![]() The Valorant developer went on to justify the changes made to the Breach Fault Line, explaining to several different Reddit users that the changes are necessary to " help his teammates play around his utility a little easier." Players are still concerned by the new changes which require the Fault Line and Rolling Thunder to be cast 8 meters away from the player. The new additions to Fault Line have frustrated players, with several arguing the distance is too far, though they're actually intended to help players by giving teammates a safe zone to stand in near Breach. ![]() Players have shared similar frustrations about the changes, with players annoyed that they must now back up before they can stun enemies in front of them. The Reddit post caught the attention of Valorant developer rycoux, who acknowledged the situation by saying the changes were intended, but mistakenly omitted from patch notes. The developer then goes on to list multiple changes that were accidentally left out of the original patch 1.11 notes, including Fault Line charging 20 percent faster. Reddit user oDavideo noticed the change to Breach's Fault Line early on and wondered whether it was a bug since they were not mentioned in the patch notes. Related: Valorant: Every Agent Ranked (From Easiest To Use To Hardest) Breach's flash time has also been expanded from 1.75 to 2, which was covered in the original patch notes. Breach's Fault Line ability got an unlisted change in the form of an 8 meter safe zone being added to its cast. New map Icebox was also introduced and a new left-handed view model was added to the game's options. The patch features several other additions, including balancing for Breach, Cypher, and Killjoy. ![]()
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